Ian Potash

Work3D Animation

City Model Rendering

Discipline
3D Animation
Made with
Maya, Arnold
City Model RenderingCity Model Rendering

This 3D modeled city was created to supplement my portfolio by drawing to one of my core strengths, modeling. At the same time, I originally wanted to create a piece that was suitable for display as well. Coming off the heels of a few pieces fabricated with a 3D printer, I figured having a digital and physical representation of this model would display well. Unfortunately, the 3D print aspect had to be abandoned due to the complexity of the model, however I pursued the modeling end to create a more realistic rendering.

During the conception stages, I toyed with different eras of architectural styles. Personal preference and visual interest played a role in deciding on a futuristic Art Deco style, not unlike that seen in Fritz Lang’s Metropolis.

The modeling was done in Maya and rendering was handled by Arnold. I chose Arnold’s rendering software based on the soft, realistic lighting and the tangible appearance of the stone textures.

For display, I decided to compose a shot to have blown up and printed. For a realistic daylight system, I opted for a clear blue sky to add more visual interest. Adding a depth of field through the primary camera also created a strong focus on the center of the city. Upon rendering the final image out, I had it printed on high quality poster paper and displayed in exhibition with other senior students’ projects.

Additionally, I rendered out a short video segment of a turntable view of the city for inclusion in my demo reel; an animated GIF of this has been posted.

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